Mat Clash vs. The World
Freestyle Rules • Base Cards • Quick Scrap • Dual Match
Base Cards (Freestyle)
Quick Scrap (Freestyle)
Setup
- Each wrestler is dealt 9 cards.
- From the remaining deck, each wrestler draws 1 card to determine who starts. Highest value starts.
- If both wrestlers draw the same valued card, place them back into the deck and redraw.
- If either wrestler draws a specialty card, Pin, or Mat Beast during the start draw, place it in the middle of the deck and redraw.
- Beastin’ (Wild) is valued at 3 during the start draw.
- Both wrestlers keep the draw card (10 cards total to begin).
- The remaining deck is placed off to the side.
Match Play
- Cards must be played in freestyle positions: Neutral and Par Terre (Top/Bottom).
- Each wrestler plays cards into their own score stack to calculate the final score (if needed).
- A Negate stack is used for defended takedown, reversal, pin, or Mat Beast attempts.
- Each wrestler may draw 2 cards from the remaining deck during the match.
- Passivity can be used to skip the opponent’s turn and draw 1 card. Pin/Mat Beast cannot be played directly after Passivity. Passivity gives the opponent +1.
- Pin and Mat Beast cannot be played until after the completion of the first transition.
Ways the Match Ends
- Mat Beast is played after the first transition and the opponent does not have Beastin’ (Wild) to defend.
- Pin is played after the first transition and the opponent does not have Defense to defend.
- Feet-to-Back is played and the opponent does not have Defense (automatic pin).
- Neither wrestler can complete another transition — calculate the final score.
Decision Scoring
- Technical Fall: win by 10+ points.
- Decision: win by 10 or less.
Tiebreaker (No Overtime)
- There is no overtime in freestyle.
- If the match is tied, the winner is determined by the biggest move played in the match.
Dual Match (Freestyle)
Mat Clash vs. The World is a five-match Dual Match format made up of Quick Scrap matches with team scoring recorded after each match.
Setup
- Use the same start draw rules as Quick Scrap (9 dealt + 1 draw to start).
- Each wrestler may draw 3 cards from the remaining deck during each Quick Scrap match.
- Pin and Mat Beast cannot be played until after the completion of the second transition.
Team Scoring
- 6 team points — Win by Pin, Mat Beast, or undefended Feet-to-Back.
- 5 team points — Win by Technical Fall (10+ point margin).
- 3 team points — Win by Decision (10 or less).
Conclusion
- After Match 5, total team points are calculated.
- If tied, a tiebreaker Quick Scrap match is wrestled. Winner takes the Dual Match.
Official Name: MAT CLASH VS. THE WORLD
