Mat Clash — Official Game Rules
Base Cards • Specialty Cards • Short Print • Quick Scrap • Dual Match
Base Cards
Wave 1 Specialty Cards
Wave 2 Specialty Cards
Wave 3 Specialty Cards
Short Print Specialty Cards (Digital Pack)
Mat Clash Rules — Quick Scrap
Starting the Match
- Each wrestler is dealt 9 cards.
- From the remaining deck, each wrestler draws 1 card. The higher-value card wins the 10th card draw and starts the match.
- If both draw the same value, those cards are returned to the deck and re-drawn.
- If either wrestler draws a Specialty card, Pin card, or MAT BEAST card, those go into the middle of the deck and the 10th card draw is redone.
- Beastin’ (Wild) counts as 3 points for this draw.
- Both wrestlers keep the card they drew, so each starts with 10 cards.
- The remaining deck is set aside for draws during the match.
Playing the Match
- Cards are played following folkstyle wrestling transitions (neutral, top, bottom).
- Each wrestler plays into their own card stack for final scoring if needed.
- A separate Negate stack holds any Takedown, Reversal, Pin, or MAT BEAST cards that were successfully defended.
- Each wrestler may draw up to 2 cards from the remaining deck throughout the match.
- Stalling can be used at any time to skip the opponent’s turn and draw one extra card (opponent gains 1 point; no Pin can be played directly after Stalling).
- Pin and MAT BEAST cards cannot be played until the first transition is complete.
Ways the Match Ends
- A wrestler plays MAT BEAST after the first transition and the opponent does not have a Beastin’ (Wild) card.
- A wrestler plays a Pin after the first transition and the opponent does not have a Defense card.
- A wrestler plays FEET TO BACK and the opponent does not have a Defense card (automatic pin).
- Neither wrestler can successfully complete another transition; the match goes to score.
Winning by Score
- Win by 15+ points: Technical fall.
- Win by 8+ points: Major decision.
- Win by 7 points or less: Decision.
Overtime (Quick Scrap)
- If scores are tied, both wrestlers draw one card from the remaining deck.
- The wrestler who lost the original 10th card draw goes first.
- Higher-value card wins. If tied, those cards are returned and another overtime draw happens.
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If a Specialty, Pin, or MAT BEAST card is drawn in overtime:
- MAT BEAST card = automatic win.
- Pin card = automatic win.
- If both draw one of these, the MAT BEAST card wins.
- Specialty cards beat all Base cards, except MAT BEAST or Pin.
- Beastin’ (Wild) is worth 3 points in the overtime draw.
Mat Clash Rules — Dual Match
Setup
- Each wrestler is dealt 9 cards.
- Both draw 1 card from the remaining deck; higher value starts the match (same 10th card draw rules as Quick Scrap).
- Beastin’ (Wild) equals 3 points for this draw; Specialty, Pin, or MAT BEAST are placed back into the middle of the deck and re-drawn.
- Each wrestler begins with 10 cards; the remaining deck is placed aside.
Match Play
- Cards follow folkstyle transitions and are kept in individual stacks for scoring.
- A Negate stack holds defended Takedown, Reversal, Pin, or MAT BEAST cards.
- Each Dual Match consists of five Quick Scrap matches with team scoring after each.
- Each wrestler can draw up to 3 cards from the remaining deck during each Quick Scrap match.
- Stalling acts the same as in Quick Scrap (skip opponent’s turn, draw one card, opponent gets 1 point; no Pin directly after Stalling).
- Pin and MAT BEAST cards cannot be played until completion of the second transition.
Team Scoring (Per Quick Scrap Match)
- Successful Pin, MAT BEAST, or FEET TO BACK with no Defense = 6 team points.
- Win by 15+ points = Technical fall, 5 team points.
- Win by 8+ points = Major decision, 4 team points.
- Win by 7 points or less = Decision, 3 team points.
After the fifth and final Quick Scrap, the scorekeeper calculates the team scores for each wrestler. The wrestler with the higher team score wins the Dual Match. If team scores are tied, a tiebreaker Quick Scrap match is wrestled; the winner takes the Dual Match.
Mat Clash, characters, graphics, logos, etc. are © 2025 Mat Clash Wrestling, Inc. All Rights Reserved.
