MAT CLASH CARD GAME
THE WRESTLING
TRADING CARD GAME.
Built by wrestlers. Designed for everyone.
Collect. Play. Compete.
WHY WRESTLERS LOVE MAT CLASH
WRESTLING
NEVER STOPS.
Practice ends.
The competition doesn't.
Build your strategy.
Learn scoring.
Collect your favorite wrestlers.
Challenge your teammates anywhere.
CHOOSE YOUR WAVE
EVERY WAVE
CHANGES THE GAME.
Start with the original release or expand your collection with new wrestlers, new specialty cards, and new strategies.
WAVE 1
THE ORIGINAL MAT CLASH RELEASE.
WAVE 2
NEW CHARACTERS.
NEW SPECIALTY CARDS.
WAVE 3
THE NEXT ERA OF MAT CLASH.
LIMITED EDITION
CHASE THE
RAREST CARDS.
Some cards are only printed once. Once they're gone, they're gone forever. Build your collection, trade with teammates, and hunt the rarest cards in the MAT CLASH Universe.
SHOP SHORT PRINTSCARD TYPES
EVERY CARD
CHANGES THE MATCH.
Every MAT CLASH match is built around these core card types. Learn what each one does and you'll be ready to wrestle in minutes.
TAKEDOWN
+3 • MOVE TO TOP
ESCAPE
+1 • RETURN TO NEUTRAL
REVERSAL
+2 • TAKE CONTROL
DEFENSE
STOP BIG MOVES
MOMENTUM
KEEP ATTACKING
PIN
WIN THE MATCH
MAT BEAST
AUTOMATIC PIN*
SPECIALTY
UNIQUE ABILITIESHOW A MATCH WORKS
LEARN THE GAME
IN FIVE STEPS.
MAT CLASH is a 1 vs. 1 wrestling strategy card game. Every match follows the same flow—start neutral, score points, build momentum, and finish the match.
START IN NEUTRAL
Both wrestlers begin standing in the Neutral Position. The player who wins the opening draw takes the first turn.
PLAY A TAKEDOWN
Play a +3 Takedown from Neutral. Score three points and move into the Top Position while your opponent moves to Bottom.
DEFENSE, ESCAPE OR REVERSAL?
Your opponent now has three choices. Play Defense to stop the takedown. Play Escape to score +1 and return to Neutral. Play Reversal to score +2 and take control on Top.
BUILD MOMENTUM
After a successful attack, play Momentum to skip your opponent's transition opportunity and continue attacking with Near-Fall points.
WIN THE MATCH
Finish the match with a Pin or MAT BEAST, or win by Decision, Major Decision, or Tech Fall based on the final score.
OFFICIAL RULES
MASTER THE RULEBOOK.
Learn the complete flow of MAT CLASH,
from the opening draw to victory.
Deal 9 cards to each player. Draw 1 more card. Highest value starts. Both wrestlers begin with 10 cards.
Every match moves through three wrestling positions: Neutral, Top, and Bottom.
Play a +3 Takedown from Neutral. If it is not defended, score 3 points and move into Top Position.
After a successful takedown, the Bottom wrestler may play +0 Defense, +1 Escape, or +2 Reversal.
Use Momentum to continue attacking and create Near-Fall scoring opportunities.
Finish the match with a Pin or MAT BEAST, or win on points by Decision, Major Decision, or Tech Fall.
Beastin' Wild can become Takedown, Escape, Reversal, Defense, Momentum, or Stalling. It is the only defense against MAT BEAST.
Quick Scrap is the standard 1 vs. 1 MAT CLASH match. One deck per wrestler. Win by Pin, MAT BEAST, or score.
Dual Match combines five Quick Scraps into one traditional wrestling team competition.
Win by Pin, MAT BEAST, Tech Fall, Major Decision, or Decision.